One codebase, both stores
With React Native or Flutter, the large majority of your app — logic, screens, data, navigation — is written once and compiles to real apps for both platforms. You reach the App Store and Google Play from a single build effort rather than staffing two native teams.
Platform-specific bits still exist (permissions, a few UI conventions, some native SDKs), but they're a small slice on top of the shared core, not a second app.
- Shared logic, UI, and data across iOS and Android
- One team and one repo instead of two
- Real native apps in both stores, not a web wrapper
- Platform-specific code only where it's actually needed
- Features and fixes land on both platforms at once
Why teams choose this
Building together cuts cost and keeps the two platforms in sync — no more shipping a feature on iOS months before Android because you have one team, not two backlogs. Maintenance is simpler too: one fix, both platforms.
It's the default choice for MVPs, startups, and small businesses that want full market reach without doubling the budget.
- Close to one-build cost for two-platform reach
- iOS and Android stay at feature parity
- One fix propagates to both platforms
- A faster launch than sequential native builds
- Native modules added for the few platform-specific needs
More on cross-platform apps
Frequently asked questions
Do we still get real apps in both stores?
Yes — cross-platform frameworks produce genuine native apps that you publish to the App Store and Google Play like any other. They're not websites in a wrapper.
Will one platform feel like an afterthought?
No — both are first-class outputs of the same codebase, so features ship together. We respect each platform's conventions (permissions, navigation, store rules) so neither feels bolted on.
Is there anything that can't be shared?
A small amount — some hardware features, platform SDKs, and OS-specific UI touches are written per platform. It's typically a minor share on top of a large shared core, and we identify it during scoping.